Showing posts with label game. Show all posts
Showing posts with label game. Show all posts

Tuesday, May 3, 2016

1965 Yoko Ono Cut Piece

Youtube Video of Yoko Ono's 1965 Cut Piece
(Courtesy: satumtrak)

Yoko Ono's 1965 cut piece was a great example of performance art. She subjected herself to the will of the public. It was a bold choice to let the audience interact with her as a live art installation. Much more credit is given to her for letting the audience cut off her clothes. I don't fully understand the message or original intent behind this performance art, however, I know it provides deep meaning into the life and beliefs of Yoko Ono. Being as prominent of a social figure as she is, this performance art is one to be admired for bravery and impact. The music that accompanies the video is certainly strange enough to make listeners reevaluate what they are watching solely based on the eclectic sounds made throughout the track. It is worth noting that throughout the entire video she maintains a calm and soothing look, rarely phased by the audiences interactions. Overall, I enjoyed Yoko Ono's cut piece, although it is not an approach at performance art I would take myself. 

Monday, May 2, 2016

Sid Meier's Civilization

Sid Meier's Civilization (Courtesy: gazettereview.com)

Side Meier's Civilization V
The Civilization franchise is a revered game series in which computer players can build their own civilization and engage in turn based strategy while war's are waged, and history takes its course. Personally I have never played any of the civilization games before, but am familiar with the turn based strategy structure that Age of Empire and Starcraft are based upon. For anyone who is into gaming, these are great games to play that involve critical thinking and tremendous patience to reach certain milestones. The game using history as its frame of reference, infuses many historical events around the graphic design and structure of the civilization franchise. For those who appreciate period based games, this is one to play. From the gameplay posted on the official Civilization website, the graphics are sharp as well as visually appealing. Sid Meier and his team do a great job blending the graphic art with technology for a new Civilization game every few years.

Friday, April 15, 2016

3D Printing Project

Spiny Shell (Courtesy: vignette2.wikia.nocookie.net)
Front View of Spiny Shell (Courtesy: Matthew Chang)
Side Profile of Spiny Shell (Courtesy: Matthew Chang)
Of all the projects assigned throughout the semester, the 3D printing project was the most rewarding. With the guideline specified as a cute weapon, my inspiration came from the spiny shell from the Mario video game series. The spiny shell is represented in the first photo while, the second and third are the 3D printed version. It is not the most detailed replica, but considering it was my first time using a 3D printer, it came out well. I was particularly satisfied with the final project, and surprised at how sharp the spikes turned out to be. The program I used to create the model was Tinkercad. It was very user friendly, with many features, community made objects, as well as detailed tutorials. 

Overall, it took 20 hours to design and finish this project then was sent to the staff at The Hive in downtown Tampa for printing. 3D printing has become much more popular in the last few years as the cost of acquiring a printer has become more affordable. With popularity comes more creative projects like this, new ideas, as well as solutions to specific problems. Having the knowledge to use 3D printing interface and the ability to print items will surely be vital in the near future. If given another opportunity or have free time to create more 3D objects I would gladly take that opportunity.

Grid Art

Bottle Cap Grid Art (Courtesy: Matthew Chang)

The photo above is a grid project that was made with bottle caps. In total the number of bottle caps used to make this piece is 63. The bottle caps come from 14 different drinks. These bottle caps are just a few of the many I have collected with the intention of using for a future project. Each one is significant of a memory that has occurred over the past 3 years, both good and bad.

Personally, I enjoy the idea of this project. Using unconventional items to create a grid pattern had sparked creativity amongst the class. It was impressive to see what other students had come up with, in particular, there were projects made from baked goods. Other designs featured candy, Post-it notes, and Solo cups. 


Of all of the various drinks represented above, my favorite was Cusqueña, a Peruvian beer with the bottle shown in the top right corner. The image shown on the bottle cap is of Machu Picchu, the Incan citadel set high in the Andes Mountains in Peru. Although it is rare to find at most establishments, it can still be found in America. To many who have had the pleasure of having this drink, it is a comfort that can be enjoyed in North America not only South America.



Tuesday, February 23, 2016

The Pirates of Penzance Video Game Conversion


Above, the cast of The Pirates of Penzance, 1983. Directed by Wilford Leach
(Courtesy: blogspot.com)
As assigned I created a video game based on an opera created before the year 1920. For the video I decided to choose the opera The Pirates of Penzance. The story follows a pirate apprentice, who wishes to rid himself of the pirate life now that he has reached the age of 21, the end of his contractual service. After it is revealed that he was born on a leap year and technically has 5 birthdays, the loyal pirate must find a way to please his crew but also win the love of his life, Mabel. 


In short, my game would fall under the open world category and follow protagonist Fredric, as he ventures through Penzance Bay seeking to gain freedom from the life of a pirate. Throughout the campaign gameplay, characters from the opera are featured, side missions are available, and interactions which lead to greater character development are present. 
The following images are a few screenshots of my paper. Overall, the film adaptation was difficult to watch, but the project was thought provoking as it allowed for unlimited creativity.